Omaha Poker
Rules
Omaha is very similar to Hold'em, but has
a greater chance of making bigger hands and
provides for some extremely exciting games.
Sequence of Events
1. Blinds Two (2) players left of the dealer
button both post blinds equal to exactly half
the limit they are playing. These are similar
to the blinds in Hold'em).
2. Dealer Button. This button is used to determine
where the action starts, once the game begins
this buttons moves one person to the right
(clockwise) for every new deal.
3. Dealer deals each player four (4) cards
face down (Pocket or Hole Cards).
4. The player to the left of the dealer now
begins the betting for this round. Each player
has the option to Call the blinds, Raise the
blinds or Fold.
5. After the first round of betting the Flop
is dealt. The Flop is three (3) community
cards for which all players may combine to
make their best possible hand.
6. Following the Flop, the player to the left
of the button may now begin the second round
of betting.
7. Dealer turns over 1 more community card
(the turn).
8. Following the Turn, the third round of
betting begins.
9. Dealer turns over 1 last community card
(the river).
10. At this point there will be 5 community
cards of which you will make your best 5-card
poker hand. You must make the best hand using
the combination of 2 of your 4 pocket cards
and 3 of the 5 community cards.
11. Following the river card, the final round
of betting will begin, this is the players'
last chance to bet before the cards are revealed
and a winner is determined, this is known
as the showdown.
12. Showdown. The Showdown is where players
reveal their hands to produce the winner.
The winner is determined by who has the best
hand with the combination of 2 pocket cards
and 3 community cards. Player must us only
two (2) hole cards and three (3) common cards.
Betting
Each bet and raise during the first 2 rounds
is at the lower limit of the stakes structure,
e.g. $4 in a $4/$8 game.
Each bet and raise during the last 2 rounds
is at the higher limit of the stakes structure,
e.g. $8 in a $4/$8 game.
A player can bet up to 4 times per round.
This is known as a bet and Three (3) Raises.
This would consist of (1) a bet, (2) a raise,
(3) a re-raise, and (4) a cap. It's called
a cap since betting is then capped and cannot
be raised anymore. Once the pot is capped,
players can only call the Cap or fold.
Check-raising is allowed in all games.
Button and Blinds
Omaha Hi and Omaha Hi/Lo use a button to indicate
the theoretical dealer of each hand. After
each hand, the button moves clockwise to the
next active player. The player to the left
of the button is first to receive a card and
must post a small blind. The small blind is
half the lower limit bet, rounded down to
the nearest dollar. The player to the left
of the small blind must post the big blind,
equal to the lower limit bet. Example: in
a $4-$8 game the blinds would be Small Blind
$2.00 and Big Blind $4.00. This replaces the
antes in 7-card stud. Both blinds are immediately
in the hand and have options when in clockwise
progression the action returns to them. For
the Small Blind those options are to call
the remainder of any bets made, or to raise
if there are still raises remaining (not yet
capped).
For the Big Blind those options are to check if no one has raised, to call if someone has raised or to raise if there are still raises remaining (not yet capped). After the flop and each subsequent betting round, the first active player left of the button is first to act.
When a player first sits at an active table, they may post the equivalent of the big blind. To play immediately all players may sit out and wait to become the actual big blind before playing. This rule ensures fairness to all players and stops potential abuses by preventing players from constantly entering games in late position and then leaving before they're required to post the big blind.
Hand Rankings
Rankings follow in descending order.
*If multiple hands match in rank, the winner
is the one with higher cards, e.g., a Queen-high
straight beats a 9-high straight.
*If the hands are still tied, the kicker determines
the winner on hands that are 3 of a kind or
below. If the hands remain tied, the pot is
split between the winners. Any odd chips go
to the left of the button.

All-Ins
Online poker games are played at "Table
Stakes". This means that only the chip
value you have in front of you at the start
of a given hand can be used in that hand.
You can increase your "table stake"
at any time in between hands; NEVER DURING
A HAND. Sometimes during the course of a hand
the betting will exceed a players "stake"
and the player may not have enough to call
a particular bet. The player does not have
to forfeit their hand at this point. Should
the player wish to continue, they can call
the amount that they have in front of them
and they will be declared "ALL IN".
Any further action will create a side pot
of which the "All In" player will
have no claim to. The limit of the number
of side pots is only limited to the number
of participants in a particular hand. The
player will have claim to the portion of the
pot that they have contributed to. This rule
is exactly how it's handled in Brick and Mortar
card rooms. Different from a B & M card
room is the "ALL In" rule that occurs
during Internet disconnects. Our software
can determine whether you are disconnected
from the Internet during a hand. Should this
occur your hand would play and lay claim to
the portion of the pot that you have contributed
to, up to and until the disconnection occurred.
You will notice in the game that you have
a preset "all in" account. This
account has in it TWO (2) all ins allowed
in a 24 hour period. Should this happen more
than twice in a 24 hour period, you can ask
to have this account reset by e-mailing support
and requesting an all in re-set. Should this
become a regular occurrence, please e-mail
support to find out what suggestions we might
have to help you increase the reliability
of your connection. If we determine that you
are connected to the game your hand will be
folded. This is done to protect the integrity
of the game. Further if we feel that the "All
In" policy is being abused, the abusing
will be addressed and "All In" privileges
may be revoked. Players should exercise caution
when both "All Ins" have been used.
Until your account of "all ins"
has been reset, your hand may be folded during
a disconnection and you can lay no claim to
the hand or the pot you were involved with
immediately prior to the disconnection.
Buy-Ins
The Minimum Buy-in requirement for all games
is 10 times the Small Blind/Bet in the Game.
Examples:
Buy in examples would be $100 to enter the
$10/$20 game, $50 to enter the $5/$10 game,
$30 to enter the $3/$6 game or $5.00 to enter
a 50¢/$1.00 game .
